Example Script ============== .. code-block:: none import loottweaker.LootTweaker; import loottweaker.vanilla.loot.LootTable; import loottweaker.vanilla.loot.LootPool; import loottweaker.vanilla.loot.Conditions; import loottweaker.vanilla.loot.Functions; //Get the sheep loot table and store it for later use val sheep = LootTweaker.getTable("minecraft:entities/sheep"); //Get main from the sheep loot table and store it for later use val main = sheep.getPool("main"); //Add a new pool called "sweetLoot" and store it for later use val sweetLoot = sheep.addPool("sweetLoot", 1, 1, 1, 1); //Remove the entry named "minecraft:mutton" from "main" main.removeEntry("minecraft:mutton"); //Set the rolls property to a minimum of 3 and a maximum of 6 main.setRolls(3, 6); //Set the bonusRolls property to a minimum of 0 and a maximum of 2 main.setBonusRolls(0, 2); //Drop 3 apples when killed by a player sweetLoot.addItemEntry( * 3, 20, 1, [], [Conditions.killedByPlayer()]); //Drop 4 sticks when killed by a player sweetLoot.addItemEntry( * 4, 20, 1, [], [{"condition": "killed_by_player"}]); //Drop 1 potato when killed by a player while on fire sweetLoot.addItemEntry(, 20, 1, [], [{"condition": "entity_properties", "entity": "this", "properties": {"on_fire": true}}, Conditions.killedByPlayer()]); //Drop 2-5 carrots sweetLoot.addItemEntry(, 20, 1, [Functions.setCount(2, 5)], []); //Drop 3-9 redstone sweetLoot.addItemEntry(, 20, 1, [{"count": {"min": 3.0, "max": 9.0}, "function": "minecraft:set_count"}], []); //Drop 1-3 iron swords with 10-15% damage sweetLoot.addItemEntry(, 20, 1, [{"count": {"min": 1.0, "max": 3.0}, "function": "minecraft:set_count"}, Functions.setDamage(0.10, 0.15)], []); //Add a new pool called "pigLoot" and store it for later use val pigLoot = sheep.addPool("pigLoot", 1, 1, 1, 1); //Add the pig loot table to "pigLoot" pigLoot.addLootTableEntry("minecraft:entities/pig", 40); //Add an inverse killed_by_player condition to "pigLoot" pigLoot.addConditions([Conditions.killedByNonPlayer()]);